Gods Unchained is a free-to-play game that gives you full ownership of your in-game items. Each player can build their own deck, collect rare cards and sell them to other players. The game is very much reminiscent of the well-known Hearthstone card game. In this article, we’ll highlight the top 10 best Gods Unchained cards of a neutral type available to you to get started.
How to Play Gods Unchained: Key Tips & Tricks
Before we find out how to build Gods Unchained best decks, let’s consider the main gameplay specifics. In each match, players can choose which hero to play. The game’s main character is God — you can call it a race or faction by analogy with other games. Each God has three regular God Powers and one Ultimate Power.
You can use the Ultimate Power only once per game, while one of the main three powers can be used several times. Before each match, you can choose the powers so that in a single battle, players can use different approaches to building a deck and strengthen their tactics depending on the opponent’s cards. All of these steps will eventually lead to more thoughtful strategy and variability during the game.
For example, features and skills of the God of War are tailored to the attack power and health of units. Thus, the ability to defend can help you while playing against its army. Thereby you can compensate for the difference in the power of attacks of your units compared to your opponent’s army. At the same time, when playing against the Goddess of Death, you should use a more aggressive playstyle to increase your chances of winning.
Thus, we conclude that Gods Unchained is a strategic game in which every turn, starting from the choice of the God Powers, should be part of your plan. Players choose one from 6 Gods:
- God of Light — Thaerial,
- Goddess of Death — Malissus,
- God of War — Auros,
- Goddess of Nature — Aeona,
- God of Magic — Elyrian,
- Goddess of Deception — Ludia.
How to Start Playing the Game?
A player will need thirty cards to start the game and build Gods Unchained best decks — you can get them for free. In battle, it is impossible to lose the right to own cards. Each match takes place in 1v1 format, and the mission is to destroy the opponent’s God. To complete a turn, a player will spend mana to activate the ability of cards.
At the beginning of each battle, players receive a little mana to complete the first turns. During the game, the resource of magical power is gradually restored.
As mentioned above, you don’t have to buy cards from the start to build Gods Unchained best decks. The game is built on a free-to-play model, which will allow everyone to try their hand.
Gods Unchained Best Cards: Key Types of In-Game Cards
There are four types of cards: Creatures, Spells, Weapons, and God cards. A typical card looks like this:
The number in the upper left corner indicates the amount of mana required to use the card.
If you have a creature on your card, there will be two more stats on the yellow and green crystals in the lower corners, where the number on the yellow one is a strength (damage) point, and on the green one is a health point (HP). Most cards have a more detailed textual description of their abilities and effects.
Cards that do not have yellow and green crystals are spells and weapons. The spell effect is activated immediately. Your god uses a weapon, and, like all cards, it can be destroyed. Otherwise, it is active until the time indicated on the card expires.
Gods Unchained Cards Characteristics
Gods Unchained best cards have unique abilities to play, their own characteristics, let’s call them species. Let’s dive into a detailed description of each of them:
- Frontline. If the card has such an inscription, then the opponent must first attack this type of card.
- Flank. This card allows Frontline to be ignored after the first attack of a turn. Thus, you should play a card of another type, then just activate Flank to attack, bypassing Frontline.
- Burn. Gods and creatures with a Burn inscription deal damage.
- Twin strike. These cards allow creatures to strike again, but on the condition that one of the attacks must hit another creature.
- Blitz. This card gives the right to a creature to instantly deal damage on an opponent’s creature without waiting for the next turn.
- Control. This card activates the ability exclusively for a friendly creature from the tribe indicated on the card. For example, you can apply a Control Atlantean with the Gain +1/+0 attribute only to a friendly Atlantean.
- Roar. The roar effect is immediately activated when you complete a turn with a creature from your deck.
- Afterlife. Afterlife is an effect that triggers when the creature dies & before it is moved to the void.
- Soulless. Some creatures destroy themselves and do not move to the void.
- Neutralize. Removes the effects imposed on the creature, changing the health and damage stats to the basic ones.
- Deadly. An automatic counterattack triggers when attacking deadly creatures, which leads to the inevitable death of the attacking creature.
- Leech. When attacking with creatures or weapons, your God restores the amount of health in relation to the damage dealt.
- Sleep. Skipping the next turn.
- Confused. Сreatures affected by this effect have a 50% chance of attacking a random creature instead of the chosen one.
Best Gods Unchained Cards: Top 10 Must-Have Neutral Cards
Now it’s time to highlight Gods Unchained best cards! In our top, we have considered only neutral cards, which every newbie can play with. Let’s get started!
This card is considered one of the best Gods Unchained cards. It is handy in combating early tempo loss, but it will also help the winning side so bad. As a Viking, it might even help resurrect that tribe from the dead. Vikings usually buff strength, so this having a 2/2 stat line is so good and powerful.
Wild Hog might have a huge impact on the early game. It can serve as a low-level replacement of many cards in the midrange-ish Nature archetypes for newbies. Moreover, its stats might just become a huge part of many full-Aggro decks. We can’t say that this card is too strong, but it will definitely help Aggro.
Trial Spirit is a one-mana 1/3 card, and its roar ability gives a friendly creature + 1 health. So for one mana, you’re getting five stats worth of strength and health, which is very nice for a one drop. Trial Spirit has zero downsides, and you can give plus one health to any creature you have on board, which will enable you to play very effectively.
Helian Elite is an 8 drop 10/12 protected and frontline card. If you’re a free-to-play player, this is just a phenomenal high-end tier card. As mentioned before, it’s a pretty good protected and frontline card. The only way to really get it is either to sack a lot of creatures or maybe some really big spells, but you will have them on hand in the late game. A lot of times, this card is just going to win games outright.
Skeleton Heavy has no text — it’s just a vanilla two-drop card with 2/4 worth of stats. This card is really powerful as it has a lot of health and is tough to deal with. 2/4 worth of stats helps to trade essentially in the early game. This card can slot into almost any deck as it’s very versatile. Thus, it’s just a great card to have.
This card is also really versatile. It’s a 1 drop and 1/1, but its roar is what it gives +1/+1 to a friendly creature. This card enables you just totally to take over the early game. You can buff one of the creatures you have on board, make it huge, and trade effectively. Thus the Shieldbearer can be used in almost any deck. If you play in on creatures with blitz like Vanguard Axewoman, it suddenly gives you 3/4 Vanguard Axewoman for just 3 mana.
Having this card for one mana, you get a 2/2 creature with the protection of any opponent’s effect, except for being hit by a creature. This card gives a very good advantage at the start of the game, especially if the opponent has a lot of spells and roar damage cards.
It’s a vanilla 3 mana card, which got 3/4 worth of stats. Usually, this card is chosen to control the board when you play creatures. Mainly this card is taken to the deck of Goddess of Nature. Thus, it’s just another worthwhile card to have in a starter deck.
This card is great for clearing and controlling the board. Also, if we add up the total damage and HP, we get a 4-mana 5/3 card, which gives a good advantage in the middle of the match.
If you reached 7 mana, you most likely have less than 15 HP, don’t you? In this case, this card helps a lot because if the opponent does not have spells to bypass or destroy this card, you have an advantage with two additional turns.
Today, we have considered the essence of the game and have highlighted Gods Unchained best cards for newbies. Many players agree that the game’s basic concept in both design and mechanics is taken from Hearthstone. We do not intend to judge the Gods Unchained developers for this as the game is perfect and definitely worth a try!
What are your best Gods Unchained cards? Feel free to share your favorite ones in the comments below!